Our studio, Knockback Games, is a 3-man team who recently finished our university Computer Games Design course, in which we have 1.5+ years of experience working together on our past developed games. Based in Cardiff, we will develop, test and polish our game which we’ve working on for almost 8 months, where we truly believe that we will be able to successfully publish a commercial release which we will be proud of – of which consistent iterative design, testing and development was undertaken to refine the prototyped game into its current pre-alpha stage.
Our game, Sinister (working title), is a 5-12 players social deduction, horror game in which players, who are split between two distinct teams – Humans & Sins – must use communication, teamwork, skills, betrayal, and mind games to defeat the opposite team, for either exposing the predator Sin players as the Humans, or for causing deception amongst the Humans for easy prey as the Sins. Humans who are the majority being preyed upon must stealthily traverse, solve and collect a series of items & tasks, both cooperatively and independently to win the game, whilst the Sins hunt the Humans secretly in the dark-abandoned castle. Based on either trust or suspicion, Humans must ultimately expose the hidden Sins who are masked as Humans with 7 unique class abilities with play styles designed similarly around the traits of the 7 deadly sins.